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Alpha Game Testing / Alpha Testing Tournament
« Last post by DeathStrike-LB on June 14, 2019, 12:30:25 am »
So here's the outline for the tournament I have so far.  Please feel free to offer any construction criticism or other insights I may have overlooked/missed.

NBT tournament Alpha Testing
Servers:
sunder.netbattletech.com
cougar.netbattletech.com
griffin.netbattletech.com
Marauder.netbattletech.com
Thor.netbattletech.com
Archer.netbattletech.com
Uller.netbattletech.com
Awesome.netbattletech.com

Format:
A 2 Bracket System leading to a championship round - 1 loss elimination with losers brackets to continue testing - 4 rounds of play with 8 matches each round - each rounds battles will be organized by the two participating players to be completed within one week of launching each round and assigning matches - overall tourney length should be one 4 weeks.

Year: 3067

Forces: Pre-generated RAT units specific to each faction with assigned forces at 36,000 BV for a Battalion  level IS unit size or the Com Star/WofB/Clan equivalent.  Battles will be randomly assigned as an 8,000 to 16,000 BV range each so that different deployment configurations can be chosen from to test the unit level RAT generator ratios proposed for the league as well as proposed battle sizes.  All damaged/destroyed units will be fully repaired and available for use in the next battle.  Tech level is set at 3067 and is based on the Megamek RAT generators unit specific tables for that year.  These units will be based on the specific unit selected by the player after the general unit setting is assigned to each player at the start of the tournament.  This will be open to combined arms settings in line with the leagues currently proposed structure and start date.  No nukes...not even for Blake’s special jihadis.  This means units with traditionally artillery or infantry heavy formations will reflect that.  The league is proposed to operate on this level of realism so we should test this as well.  If a player elects to they can “re-roll” the RAT and select from the new or original RAT.  If a third roll is requested, the third RAT must be accepted as final and the first two will be discarded.

Round 1:

Bracket 1 - Match 1:
Lyran Alliance
Vs
Clan Jade Falcon

Bracket 1 - Match 2:
Capellan Confederation (BlackJesus1001)
Vs
Federated Suns (Dalton Orr)

Bracket 1 - Match 3:
Word of Blake
Vs
Wolfs Dragoon’s or Northwind Highlanders

Bracket 1 - Match 4:
Clan Ghost Bear
Vs
Draconis Combine

Bracket 2 - Match 1:
Clan Wolf
Vs
FRR (acook10)

Bracket 2 - Match 2:
Clan Nova Cat
Vs
Clan Snow Raven

Bracket 2 - Match 3:
Free Worlds League (TheSilken)
Vs
Magistracy of Canopus

Bracket 2 - Match 4:
Outworlds Alliance
Vs
Taurian Concordat

Round 2:

Bracket 1 - Match 1:
Winner of Round 1 - Bracket 1 - Match 1
vs
Winner of Round 1 - Bracket 1 - Match 2

Bracket 1 - Match 2:
Winner of Round 1 - Bracket 1 - Match 3
vs
Winner of Round 1 - Bracket 1 - Match 4

Bracket 2 - Match 1:
Winner of Round 1 - Bracket 2 - Match 1
vs
Winner of Round 1 - Bracket 2 - Match 2

Bracket 2 - Match 2:
Winner of Round 1 - Bracket 2 - Match 3
vs
Winner of Round 1 - Bracket 2 - Match 4

(Losing factions will play in eliminated bracket with same format for round 2 winners)

Bracket Round 3:

Bracket 1 winners fight (1 match)

Bracket 2 winners fight (1 match)

3 Bracket 1 losers fight 3 Bracket 2 losers (6 matches)

Championship Round 4:

Bracket 1 winner vs Bracket 2 winner
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General Discussion / Re: Favourite 'Mech Builds
« Last post by BlackJesus1001 on November 15, 2018, 11:59:03 pm »
Kangaroo (Prime)
Base Tech Level: Experimental Mixed (Base Clan)
Level            Era
-----------------------
Experimental  3065-3082
Advanced        3083+
Standard          -
Tech Rating: F/X-X-F-X
Weight: 100 tons
BV: 2,255
Cost: 7,103,333 C-bills
Movement: 1/1/8
Engine: 100
Double Heat Sinks: 10 [20]
Internal: 152
Armor: 176 (Hardened)
                                 Internal  Armor
---------------------------
Head                              3          9
Center Torso                  31        27
Center Torso (rear)        10        8
Right Torso                     21       19
Right Torso (rear)                      5
Left Torso                       21       19
Left Torso (rear)                         5
Right Arm                       17        19
Left Arm                         17        19
Right Leg                        21       23
Left Leg                          21       23
Weapons      Loc  Heat
------------------------
Rocket Launcher 10  LA  3
Rocket Launcher 10  RA  3
Rocket Launcher 10  RA  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  LT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  RT  3
Rocket Launcher 10  HD  3

Equipment                Loc
------------------------------
Mechanical Jump Boosters (IS) LL
Hatchet (IS) LA
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General Discussion / Re: Sign In Sheet
« Last post by BlackJesus1001 on November 15, 2018, 11:37:03 pm »
Only started playing 1-2 years ago but I'm pretty sure I have the basics down


Local Timezone: Australian Eastern Daylight Time (AEDT)
Available:
Mon/Wed/Fri: 2AM EST - 8AM EST, Sun: 5PM EST - Mon 5AM EST
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Alpha Game Testing / Re: PUG Reporting Thread
« Last post by DeathStrike-LB on October 31, 2018, 08:17:10 pm »
Completed

Map: 35x35 Fields of Isis

BV: 10,000 BV

Who Played: DeathStrike-LB vs LightingJC

Who brought what:
DeathStrike-LB
Crab CRB-27
Bushwhacker BSW-S2
Apollo APL-1M
Axman AXM-3S
Hankyu Prime
Hornet HNT-171
Puma B
Wolfhound WLF-2
Gray Death Standard (SRM1/Auto-Rifle)
Gray Death Scout (David Light Gauss)

LightningJC
Ajax Assault Tank B
Partisan Air Defense Tank (Company Command)
Manticore Heavy Tank (C3M)
Tokugawa Heavy Tank (C3)
AC/2 Carrier (LB-X)
Typhoon Urban Assault Vehicle (LB-X)
2 x Minion Advanced Tactical Vehicle (Standard)
IS Standard Battle Armor (SRM)

Thoughts:  I like this map for ambushes and close combat...but I'd learned from the previous fight and used the flanking maneuver myself this time.  The ECM came in handy against the C3.  on another map, with more open space and some obstacle hex tiles to slow down my lights...I would have taken much more damage.  As it was my Light lance was down the Hornet, two were held together by duct tape by the end of the fight and the Wolfy was in medium verging on heavy damage.  This is a map that is going to favor mechs especially with the grade changes.  Also for anyone playing this map in the future, you cannot jump over the level 4 impassable terrain that divides the map up. 
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Alpha Game Testing / Re: PUG Reporting Thread
« Last post by acook10 on October 29, 2018, 08:11:44 pm »
Completed - about 2 hours

Map: 35x35 -

BV: 6,000 BV

Who Played: DeathStrike-LB and acook10

Who Brought What:
DeathStrike-LB
Centurion CN9-D
Dervish DV-8D
Hollander BZK-F5
Battle Hawk BH-K305
Vedette (NETC UAC)
AC2 (LBX)

acook10
Berserker BRZ-A3
Firestarter
Axman AXM-3S
Cobra CBR-02

Thoughts:
Lost two pilots.  One to a kick (stomp really) towards the end and one at the beginning with a large pulse to the face.  I see why we shouldn’t get attached.  I retreated the vedette after the UAC5 went bust and the AC2 got kicked into oblivion.  The crew may have died actually.  The match ended after 2 hours (minus a few interruptions on my end) when my Hollander with one leg had the upper hand on a leg less enemy.

Glancing Blow and Direct Blow both had a direct influence on the games progress and eventual outcome.

The map provided for a fun chance at ambushing for both of us.  I forgot the name but I’ll add it later.

I still want to try a 5Kbv match but 4K is probably too low.

To put in my own 2 cents:
Mechs
Firestarter was a -S variant (which I really need to stop using). Hatchets are great, the Berserker killed the AC/2 carrier and the Dervish with one, so I'll probably end up testing out the Berserker variant with TSM at some point. Still need to get a couple more games with the Axman -3S to see if I like it better than the -1N, because mine fell on it's LB-20X and broke it. Bad luck with the Cobra's to-hit rolls early on soured me a little on it, although the end when it kicked in the cockpit of the Centurion made up for it. And yeah, I agree that the 6K BV/Lance gives little reason to use light 'Mechs, although since I was playing Steiner I didn't mind too much  :P

Map
Fields of Isis was fun, and the mountains allowed for little ambushes and LoS games, without needing to deal with to-hit penalties or excessive piloting checks that forests or pavement would add (not that those are bad, necessarily, but sometimes you just want simplicity). We started on the wrong sides though, admittedly, and as it turns out SupCom 2 lied to me because you can't jump over the mountains here with jump jets.

Rules
Fuck Glancing Blow. Direct Blow is also bad, but not quite as much because IIRC the damage increase from Direct Blow is less than the damage decrease from Glancing Blow.
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Alpha Game Testing / Re: PUG Reporting Thread
« Last post by DeathStrike-LB on October 26, 2018, 06:11:05 am »
Completed - about 2 hours

Map: 35x35 -

BV: 6,000 BV

Who Played: DeathStrike-LB and acook10

Who Brought What:
DeathStrike-LB
Centurion CN9-D
Dervish DV-8D
Hollander BZK-F5
Battle Hawk BH-K305
Vedette (NETC UAC)
AC2 (LBX)

acook10
Berserker BRZ-A3
Firestarter FS9-S
Axman AXM-3S
Cobra CBR-02

Thoughts:
Lost two pilots.  One to a kick (stomp really) towards the end and one at the beginning with a large pulse to the face.  I see why we shouldn’t get attached.  I retreated the vedette after the UAC5 went bust and the AC2 got kicked into oblivion.  The crew may have died actually.  The match ended after 2 hours (minus a few interruptions on my end) when my Hollander with one leg had the upper hand on a leg less enemy.

Glancing Blow and Direct Blow both had a direct influence on the games progress and eventual outcome.

The map provided for a fun chance at ambushing for both of us.  I forgot the name but I’ll add it later.

I still want to try a 5Kbv match but 4K is probably too low.
9
General Discussion / Factories and Purchases
« Last post by DeathStrike-LB on October 24, 2018, 12:04:26 am »
I'm not sure if this was covered but I was curious how factories and factory purchases worked in the NBT automation and how roll out of new tech as it becomes available would work.
10
General Discussion / Re: NBT-Megamek Pilot Tracking
« Last post by DeathStrike-LB on October 23, 2018, 10:37:48 pm »
Actually that won't work because we're starting off with standard pilot settings by faction groupings.

Would pilots rank down too?  Like too much time off causes "ring rust" so to speak.  Or keep it simple with ranking up only since so many will be dying anyways?
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